The Strife teaser version and Vavoom r4321 will crash if the two first room guards kill the player and then I restart the level by hitting space or mouse: "ERROR: Segmentation Violation"
This doesn't occure quite every time. But also loading saved games can make the game crash.
This might be with Strife only, there's no problems with Dooms.
Log: You picked up the Medical kit.
Log: PLAYER was zealously shot down by an Acolyte.
Log: PLAYER left the game
Dev: Spawning server map33
Log: GB: Map goes from (-2432,-1408) to (3632,6904)
Log: GB: Creating Segs...
Log: - VMemoryStream::Serialise
Log: - VLevel::LoadRogueConScript
Log: - VLevel::LoadMap
Log: - SV_LoadLevel
Log: - SV_SpawnServer
Log: - SV_LoadMap
Log: - SV_LoadGame
Log: - COMMAND Restart
Log: - VCommand::ExecuteString
Log: - VCmdBuf::Exec
Log: - Host_Frame
Log: Doing C_Shutdown
Log: Doing CL_Shutdown
Log: Doing SV_Shutdown
Log: Doing delete GNet
Log: Doing delete GInput
Log: Doing V_Shutdown
Log: Doing delete GAudio
Log: Doing T_Shutdown
Log: Doing Sys_Shutdown
Log: Doing delete GSoundManager
Log: Doing R_ShutdownTexture
Log: Doing R_ShutdownData
Log: Doing VCommand::Shutdown
Log: Doing VCvar::Shutdown
Log: Doing ShutdownMapInfo
Log: Doing FL_Shutdown
Log: Doing W_Shutdown
Log: Doing GLanguage.FreeData
Log: Doing ShutdownDecorate
Log: Doing VObject::StaticExit
Log: Doing VName::StaticExit
Uninitialised: Doing Z_Shutdown
ERROR: Segmentation Violation